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《我的世界Java版合集》——打造你的游戏世界
2023-06-15 00:22:54 深夜i     --     --

《我的世界》是一款备受欢迎的沙盒游戏,其Java版更是广受欢迎。本文将为你带来一份游戏合集,包含了创建自己的世界和实现各种有趣功能的代码案例。让我们一起来看看吧!

1. 创建自己的世界

代码说明:这段代码将创建一张新的地图,并且生成一些基础的设施,如房屋、田地、道路等。


import org.bukkit.Location;

import org.bukkit.Material;

import org.bukkit.World;

import org.bukkit.generator.ChunkGenerator;

import java.util.Random;

public class MyWorldGenerator extends ChunkGenerator {

  @Override

  public ChunkData generateChunkData(World world, Random random, int x, int z, BiomeGrid biome) {

    ChunkData chunkData = createChunkData(world);

    // 在世界中心生成一座房子

    int centerX = 8;

    int centerZ = 8;

    int centerY = world.getHighestBlockYAt(centerX, centerZ);

    generateHouse(centerX, centerY, centerZ, chunkData);

    // 在左侧生成一个田地

    int leftX = 0;

    int leftZ = 8;

    int leftY = world.getHighestBlockYAt(leftX, leftZ);

    generateField(leftX, leftY, leftZ, chunkData);

    // 在右侧生成一条道路

    int rightX = 16;

    int rightZ = 8;

    int rightY = world.getHighestBlockYAt(rightX, rightZ);

    generateRoad(rightX, rightY, rightZ, chunkData);

    return chunkData;

  }

  void generateHouse(int x, int y, int z, ChunkData chunkData) {

    // 生成一个 5x5 的方形房子,高度为 3

    for (int i = x - 2; i <= x + 2; i++) {

      for (int j = y; j < y + 3; j++) {

        for (int k = z - 2; k <= z + 2; k++) {

          if (j == y) {

            chunkData.setBlock(i, j, k, Material.COBBLESTONE);

          } else {

            chunkData.setBlock(i, j, k, Material.AIR);

          }

        }

      }

    }

  }

  void generateField(int x, int y, int z, ChunkData chunkData) {

    // 生成一个 5x5 的田地

    for (int i = x - 2; i <= x + 2; i++) {

      for (int j = y; j < y + 1; j++) { // 仅生成一层地

        for (int k = z - 2; k <= z + 2; k++) {

          chunkData.setBlock(i, j, k, Material.WHEAT);

        }

      }

    }

  }

  void generateRoad(int x, int y, int z, ChunkData chunkData) {

    // 生成一条宽度为 3 的道路

    for (int i = x - 1; i <= x + 1; i++) {

      for (int j = y; j < y + 1; j++) { // 仅生成一层路

        for (int k = z - 2; k <= z + 2; k++) {

          chunkData.setBlock(i, j, k, Material.GRASS_BLOCK);

        }

      }

    }

  }

}

2. 实现有趣的功能

代码说明:这段代码将实现一个钻石陷阱,当玩家走到一定位置时会掉下去,掉下去的同时会被传送到地图的某个位置。


import org.bukkit.Bukkit;

import org.bukkit.Location;

import org.bukkit.Material;

import org.bukkit.block.Block;

import org.bukkit.entity.Player;

import org.bukkit.event.EventHandler;

import org.bukkit.event.Listener;

import org.bukkit.event.player.PlayerMoveEvent;

import org.bukkit.plugin.java.JavaPlugin;

public class MyPlugin extends JavaPlugin implements Listener {

  Location trapLocation = new Location(Bukkit.getWorld("world"), 0, 70, 0);

  Location teleportLocation = new Location(Bukkit.getWorld("world"), 10, 70, 0);

  @Override

  public void onEnable() {

    getServer().getPluginManager().registerEvents(this, this);

  }

  @Override

  public void onDisable()

  

  @EventHandler

  public void onPlayerMove(PlayerMoveEvent event) {

    Player player = event.getPlayer();

    Location playerLocation = player.getLocation();

    int trapSize = 2; // 陷阱的大小

    if (playerLocation.getBlockX() >= -trapSize &&

        playerLocation.getBlockX() <= trapSize &&

        playerLocation.getBlockZ() >= -trapSize &&

        playerLocation.getBlockZ() <= trapSize &&

        playerLocation.getBlockY() >= 65 &&

        playerLocation.getBlockY() <= 70) {

      player.sendTitle("Oops!", "You fell into a trap.", 10, 70, 20);

      player.teleport(teleportLocation);

    }

    if (playerLocation.getBlockY() > 70)

      return;

    

    Block block = playerLocation.getBlock();

    if (block.getType() == Material.DIAMOND_BLOCK) {

      block.setType(Material.AIR);

      player.getInventory().addItem(new ItemStack(Material.DIAMOND, 1));

      player.sendTitle("Congratulations!", "You found a diamond.", 10, 70, 20);

    }

  }

}

关键词:

1. 我的世界Java版

2. 代码案例

3. 游戏开发

  
  

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